- Install Cordova 2.0.0
- Download from http://phonegap.com/download
- Unzip the file into ~/pg2.0
- Double click on the ~/pg2.0/Cordova-2.0.0.pkg to begin the installation

- Create a new project from the command-line tools – you will have to grab the assets from this new project
-
TEMP_PROJ=~/temp_project2.0
~/pg2.0/lib/ios/bin/create $TEMP_PROJ com.temp_project2.0 TempProject
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- Copy the www/cordova-2.0.0.js file from the new project into your www folder, and delete your www/cordova-1.9.0.js file
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$EXISTING_1_9_PROJ=~/dev/iphone/myapp/ #Set this to the path of the folder that contains your app’s www folder
cp $TEMP_PROJ/www/cordova-2.0.0.js $EXISTING_1_9_PROJ/www
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- Update the Cordova script reference in your www/index.html file (and any other files that contain the script reference) to point to the new cordova-2.0.0.js file
- Copy the “cordova” folder from the new project into your project’s root folder (if you want the project command-line tools)
-
cp -r $TEMP_PROJ/cordova/ $EXISTING_1_9_PROJ/www
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- Add a new entry under Plugins in your Cordova.plist file (under the Supporting Files group) – the key is Device and the value is CDVDevice
- Edit Cordova.plist, to include Device/CDVDevice like so, (or edit the file in Xcode)
<key>Plugins</key>
<dict>
<key>Device</key>
<string>CDVDevice</string>
<key>Logger</key>
- Edit Cordova.plist, to include Device/CDVDevice like so, (or edit the file in Xcode)
- Remove Cordova.framework
- Select Cordova.framework in Xcode then Edit -> Delete, then select Remove Reference
- Remove verify.sh from the Supporting Files group
- Select verify.sh in Xcode Select in Cordova.framework in Xcode
- Select the project icon in the Project Navigator, select your project Target, then select the “Build Settings” tab
- Search for “Preprocessor Macros”, then remove all “CORDOVA_FRAMEWORK=1″ values
- Locate the CordovaLib folder that was installed in your hard-drive under your home folder’s Documents sub-folder.
- Locate the CordovaLib.xcodeproj file in the CordovaLib folder, then drag and drop the file into your project – it should appear as a sub-project.
- Build your project, you should get some errors relating to #import directives
- For the #import errors, change any quote-based imports in this style:
#import "CDV.h"to this brackets-based style:
#import <Cordova/CDV.h>and remove any #ifdef wrappers around any Cordova imports, they are not needed anymore (the imports are unified now)
- Build your project again, and it should not have any #import errors.
- You will still have build errors, they will get cleaned up shortly
- Select the project icon in the Project Navigator, select your project Target, then select the “Build Phases” tab
- Expand the “Target Dependencies” phase, then select the “+” button
- Select the “CordovaLib” target, then select the “Add” button
- Expand the first “Link Binary with Libraries” phase (it should already contain a bunch of frameworks), then select the“+” button
- Select the libCordova.a static library, then select the “Add” button
- Delete the “Run Script” phase.
- Click the X to the right of the Run Script section title and confirm deletion
- Select the project icon in the Project Navigator, select your project Target, then select the “Build Settings” tab
- Search for “Other Linker Flags”, and add the values -all_load and -Obj-C
- Expand the “CordovaLib” sub-project
- Locate the “VERSION” file, drag it into your main project (we want to create a link to it, not a copy)
- Select the “Create groups for any added folders” radiobutton, then select the “Finish” button
- Select the “VERSION” file that you just dragged in a previous step
- Press the key combination Option-Command-1 to show the File Inspector (or menuitem View -> Utilities -> Show FileInspector)
- Choose “Relative to CORDOVALIB” in the File Inspector for the drop-down menu for Location
- Build your project, it should compile and link with no issues.
- Select your project from the Scheme drop-down, and then select “iPhone 5.1 Simulator”
- Select the Run button
NOTE 1:
If your project is not working as expected in the Simulator, please take a note of any errors in the console log in Xcode for clues.
NOTE 2:
For the unified #import headers to work, the build products should build into the same build directory. You may need to set the preference “Xcode Preferences -> Locations -> Derived Data -> Advanced…” to “Unique”
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